eam reflections:

Ethan Smith

Jay Kelly

Liam Aleguire

Eric Cheng

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Ethan Smith

My background has always been a little mixed, I have had a lot of opportunities to specialize my skills and minus a few exceptions, I have resisted these opportunities. Being both a practitioner of graphic arts and music, multimedia felt like a very natural extension for me. My initial pursuit of a Master of Arts in Multimedia derived from the idea that I wanted to combine all my interests into a single field, and expand my knowledge about what the real possibilities were.

As the BetaSpace project grew from a small idea in the summer of 2002, I have been lucky enough to discover just how passionate I am about some of my chosen paths. Secondly since this a a field that demands diversified skill I can say that my refusal to specialize has paid off. The art school gradate in me has always wanted to create things that are both aesthetically pleasing, but intellectually challenging. The music school side has served to make sure that the ears are just as important as the eyes when accessing a certain state of mind.

Although I have been a practicing Web designer for some time, I realized that my belief in the Internet as a delivery medium for artistic purposes was in need to more recruits. On top of that, more and more of what I considered interesting on the Web were places created for no other purpose than the art and experience of it. This became a huge part of my present personal convictions that the use of Internet for solely commercial purposes is a grave disservice to the wonderful implications of what it means to be a creator on the Internet.

During the project the members of the BetaSpace team tried whenever possible to have cross over between what each member was doing. Usually all the members were involved in each part of the process, but to varying degrees.

Each member had creative and technical duties to fulfill. On the creative side I was working with Liam to develop our visual identity, coming up with unifying metaphors to use in the design of site elements, and the group was working together to define the user experience at each possible step. Additionally with a project this large there was the need to come up with a set of visual standards by which the everything could be unified.

Technically I also had a large chunk of responsibility. I was busy developing the dynamic Flash apps for use in our galleries that would accommodate all our technical requirements. Also since I was the most experienced Flash user in the group, I had to help make sure that other group members were kept up to speed on how the galleries worked and were to be updated. On top of this I was equally involved with other group members to hack the community ware to run our Community Access and Collaborative Studio sections of the project.

Additionally I was lucky enough to work myself into the role of gluing a lot of our chosen technology together to work together. While other group members were doing production art and database, I was busy mixing all the ingredients together. This proved to be one of my favorite areas of the project.

The most important things I learned from the BetaSpace project have little to do with technical details and everything to do with group process. Working with the team in developing the project required a lot of compromise and we always had to have a pulse of where the other group members were at. Since we were often handing off parts of the project to each other communication was really crucial. Each member was responsible for different aspects of the project - sometimes technical and sometimes creative - so while all members had to wear multiple hats, roles would also change over time. For me personally the beginning part of the project was much more theoretical and creative and slowly moved more into technical areas.

In retrospect I would have used more time to plan the project. Although the planning and architecture phase took much longer than anticipated, I really see the importance of making sure decisions are solidified before building the project. Since so many of our early decisions had to be rethought it was obvious that the group needed more time in this area. Since this conflicted a bit with our evaluation schedule a lot of our earlier product that was developed in a hurry had to be scrapped.

Overall I am extremely happy with what this project has become although it is light years away from what I first thought it would be. The building of something that is participatory and can exist over a longer period of time has always been of more interest than creating an installation based project. Since this project really relies on the participation of other people outside of our group I am really looking forward to seeing what the members of BetaSpace turn the project into in the coming months.

 

Jay Kelly

One of the reasons why I applied for the program was to acquire and improve my skills in multimedia and (almost as importantly), to develop the ability to work cohesively within a group. I was very glad to see the emphasis on working and communicating in groups in the first year, as I can see now what a vital role it plays in the development of a multimedia project.

Because one of my long term goals is to become a professor at a post-secondary institution, I was particularly interested in how the instructors structured and taught the classes. Overall, the first year proved to be an excellent prelude for the performance of the main event to follow. When I look back on the first year, I see what an enormous amount of progress the entire class has made since our ‘green’ and humble beginning.

The concept of BetaSpace arose out of our desire to create an online community for artists to display, view and collaboratively create works of new media art. On a deeper level, we wanted to, “…transmit our own voices, stories, and experiences in a highly influential, unrestricted way to those who care enough to listen, and to those who would like to contribute to that artistic sentiment as well.” This seemingly simple mission statement turned out to be incredibly challenging.

Perhaps the most challenging of all was the task of building an online community. It became clear to me that we were up against what was coined by Paul Kedrosky in July 1999 as The Network Effect - phenomenon whereby a service becomes more valuable as more people use it, thereby encouraging ever-increasing numbers of adopters.

According to Kedrosky, it’s a feedback phenomenon that exists whenever it’s in people's best interests to be where everyone else is, and so everyone ends up flocking to the same place. So far, there are many examples like Amazon that gets scores of visitors because people hear about it more than other online booksellers. Or E-bay which reportedly has one of the highest numbers of visitors of any Web site partly because it’s better known than any of its competitors. Therefore because both are extremely widely recognized names in their industries, the process feeds back on itself.

I felt that The Network Effect was like a strong tide we had to swim against near the launching of BetaSpace. However, later on as our marketing efforts intensified and people began to discover the unique features of BetaSpace, things began to change. Suddenly, the number of new memberships and submittal began to increase and I began feeling like the tide was shifting in our favor—the Network Effect can be your friend as well (albeit, we experienced it on a small scale.)

So what did I learn from all this? It’s difficult to list because there are so many intangibles… I will try to cover them briefly and broadly.

What struck me as one of the most valuable facets of the project was the challenge the group faced with reckoning our ideal vision, with the cold, hard realities of multimedia production. This ongoing theme of ‘making it the best possible’ within the limited resources available to us while upholding our main principles is a direct representation of what it’s like in the ‘real world’; outside of academia.

Even though we were able to meet, and in some cases exceed our objectives, the continual problems we encountered to achieve those objectives made the process similar to ‘two steps forward, one step back, another step sideways’... I believe this process of having an ideal objective, planning how to achieve it, designating who’s going to do what, to what extent, how long it will take, contingency planning, troubleshooting, managing resources, budget management, crisis management, and evaluating the results is the core learning sets this program fosters. It’s learning often times without even knowing you’re learning because you’re so deeply immersed in the process and its challenges and achievements.

Another valuable learning experience pertained to the personal project that each of us worked on. My project involved the photographic exploration of Japanese culture, which therefore meant a very costly journey to Japan. Knowing what limited funds I had available, I made it my goal to have a least 2 corporate sponsors that would be able to either lend or donate their products in order to help defray the costs.

I began a lengthy campaign which involved countless long distance calls to a long list of companies such as airlines, battery manufacturers, compact flash manufacturers, camera manufacturers, lens manufacturers, Japanese-American Trade organizations, and Japan Rail. Half the battle was finding out who the right person was to send my letters to. Once my letter was received, frequent phone follow ups were required just to reach the person in the office—it was a very long and somewhat discouraging process. I was however rewarded for my efforts. A total of five companies offered their sponsorship by lending or donating their products: Sigma Lenses, MindStore Corp., Lenmar Batteries, SanDisk Corp., and Nixvue Corp.

Overall I was pleased with the results, as their combined donations would’ve been equivalent to over $900 in production costs. The experience of raising support was extremely valuable in that I will probably encounter a similar situation; perhaps as a faculty member at a post secondary institution.

Some of the tasks of our project were shared; others were assigned specifically for each of us. Generally, it was a very collaborative effort and we supported one another during each step of the project.

I was responsible for the grunt work of setting up the domain name, ip addresses, setting up the server software, installing hardware as needed, setting up e mail @ betaspace.org, ftp server software set up, setting up remote server access (vnc) etc. Also during this period I was sending out my letters for sponsorship for my trip to Japan.

Because of my experience in photography, it was also my responsibility to develop the look and feel that the main galleries. This turned out to be very much an evolutionary process, because what we had originally envisioned changed over time.

Our first thought was that the galleries might be based on a real world setting, such as the interior and exterior of a warehouse. Since we wanted the images to be originally shot and not taken from somewhere on the Web, (where we would have copyright problems anyway,) I set out to find some buildings that could be used as our gallery backdrop.

The problem I found was the barrel effect that was apparent when stitching 4 or more images together. Then the suggestion was made to use more abstract images. To me, these images were leaning more toward something that I found more artistic and could open up many more possibilities. In the end, I re-shot a series of warehouse looking buildings that were altered to be heavily vectorized, which I was very pleased with.

In my quest for promoting BetaSpace, I was able to set up a relationship with plado.org (a popular local exhibition of multimedia and traditional artists), whereby we were able to distribute promo postcards as well as get a link on plado's Web site which gets hundreds visitors each week. Also in the marketing realm, I was able to attract many members/submittals to our galleries by posting our message to art schools, film schools, video forums, Flash forums, Photoshop groups, Craig’s list, personal contacts, message boards, Usenet / Newsgroups, and search engines.

During the assembly phase of our development, I was privileged to learn how PHP can be integrated with Flash and html to produce the results we needed. With Ethan as my mentor, I was able to learn a lot about the process and collaborated with him in assembling the final stages of the galleries.

Another very valuable learning experience was the transition we made from one dynamic content generating software to another. Having switched to a more sophisticated software, I was fascinated by how to set it up, how it worked, setting group and moderator permissions, getting the aesthetic look we wanted, setting up dynamic voting capabilities etc.

My personal project in itself became a crash course in Flash/Action Script programming (and I’m no programmer!). I had a great many difficulties getting the look and functionality I wanted, and found myself having to constantly tweak the code and re-size the photos to make it fit into the gallery templates we had created.

Overall, the experience I’ve had by going through this program has been one of the most valuable learning experiences of my life, and I would recommend it to anyone.

 

Liam Aleguire

When I first enrolled in the Multimedia Master’s degree program at Cal. State Hayward, I have to admit, I was wowed by the distinct nature of their graduate thesis projects. The interactive displays, the real-time 3D exhibits, and augmented reality systems were some of the core reasons why I chose CSUH over other graduate schools—because they weren’t just producing CD-ROMS or Web Sites for their graduate thesis projects. Ironically, almost two years later, I stand at the conclusion of the program having completed my own multimedia team thesis project- a Web site! Kind of ….

"Technology today is the campfire around which we tell our stories."
- Laurie Andersen

Like so many of my fellow classmates in the graduate program, I was focused solely on the technological aspects of multimedia throughout the first year of the program. When brainstorming ideas for a possible thesis proposal, I became quite frustrated when trying to come up with my own “immersive, interactive, dynamically rendered, object-oriented, real-time, computer graphic–simulated environment,” as Bruce Mau would sarcastically put it. I was intrigued by the technology, but also hindered by it, as it forced me to overlook what I cared most about – content and meaning, which are things that transcend beyond any technology.

That’s essentially what’s at the heart of the BetaSpace project – content and meaning, as it provides an open venue for people to come together and communicate their values, ideas, creative expressions, and personal stories to an appreciative community.

While the most recent version of BetaSpace is far from what my team members and I had imagined back in the Summer, I’m very pleased at how the project has evolved, and I look forward to seeing its future transformation as well.

My contributions to the project were spread out over several different areas. It began with assisting with project brainstorming and research, thesis proposal writing, and project feature development and organization. Next, I concentrated on the visual design of the BetaSpace identity, and also the preliminary design of the main site (betaspace.org) and documentation site. I created many proposals for the main site’s navigation, some more experimental than others, and after numerous rounds, we finally decided upon a scrolling ‘virtual gallery’, populated with silhouettes of people to interact with and to assist in the navigation of the space. The next phase I contributed significantly to was the implementation of the gallery design itself, which required 3D character generation and animation (in Poser), and Flash and PHP integration to form a cohesive, working unit. I also developed and maintained the secondary footer navigation of the site, which we later significantly improved through the use of a server-side include file. In the next stage, I joined my team members in recruiting artists to submit work to fill the site’s gallery spaces (I also designed the initial comp. for our promotional postcards, which were distributed to 1,300 FlashForward Conference attendees), in implementing those selected artworks into our existing gallery template (we had 2 separate releases during the last quarter), and I also took on revising the artwork template to improve the look and streaming functionality of the artwork delivery. Additionally, I advocated for and assisted in the overhauling the site’s community sections—Collaborative Studio and Community Access-- with a revised back-end integration. After amending and significantly improving these community sections, my team members and I worked heavily on developing the beginning content for the sections, administrating the sections, and also on publicizing the site to various new media related Web sites, online community groups, message boards, etc., to attract more participating members to the BetaSpace community, and to recruit new artists and visitors to the site. The last bit of additional work I contributed to was filling out various sections of the documentation site, developing some of my own personal artwork for the Beta Genome gallery, and preparing for the final defense presentations at the end of the Spring Quarter.

Looking back on the project, I wish we could have thought more thoroughly through how things were going to be implemented, before spending the time to design and integrate them. I’m not entirely sure how feasible this would have been, given the nature of technology and working with a group of people who are each responsible for different components of the project, but I feel much time and effort would have been saved if we would have thought through and visualized the finished product a bit more, to avoid some of the numerous revisions that went on throughout the process.

Overall, I was very pleased with the success of the BetaSpace project, and am proud to have been a part of such a worthwhile endeavor.

 

Eric Cheng

During the first half of the project development, I had a chance to explore different scripting languages for designing the back-end development tool for the Community Access (CA) and Collaborative Studio (CS), both of which utilized dynamic data access and display. ColdFusion (CF) was originally the scripting language selected by the team. While ColdFusion was an effective tool used with Dreamweaver, my concern over the price of hosting a CF server, as well as the availability of free support was increasing. The team and I finally decided to look into other languages that could provide the similar strength of CF. At the end, I decided to go forward with using PHP because of its solid support community and it was free. At the beginning, I wrote some scripts for login pages. However, there had been many free scripts written that offered the required components for CA and CS. Leveraging the scripts available online and customizing them to fit our project’s needs was the best solution at the time to build a robust tool without having to start from zero. Since CS was the core of the interactive unit for artists collaborating online, it was developed first. I researched numerous applications online and selected a few to present to the team. After numerous presentations to the team and PhPBB2 was selected, I implemented Betaspace layout into the tool and refined the features such as changing the file upload size component.

Marketing the project site was another area of my contribution. I took on “Collaborative Storytelling” because of my connections with writers in a weekly group in Albany. Talking about the project face-to-face to people was definitely more effective than online marketing. The project seemed more real to people than online marketing, which included posting messages in Flash-related sites and groups hosted by Google.

From the onset of the project, what I learned most was Web development skills from other teammates. All of them had a background either in Web design, development, or both. I learned technical skills such as Actionscript and PHP. Also, online marketing was an exciting field for me. I learned about how my teammates promoted the project site by going through different venues of communication—verbal, email, and submitting the site to search engines.

What I also learned in the project was project management skills. Working on the dynamic data components of the project helped me further focus on the importance of planning for a project. I learned to create a vision and expect changes along the way of my vision. Defining needs for the tool, specifying the required components, and finding resources to create the tool were crucial.

The project provided me with experiences that would help me build more solid Web development skills.

 

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